Beijing Plink AI Technology Co., Ltd |
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Encode/Decode Engine Enhancementi
H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.
Optical flow at 4x4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.
I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.
P9 10-/12-bit decode to enable VP9 HBD content decoding.
NVIDIA Quadro RTX8000
Quadro RTX Quick Start Guide
Quadro Support Guide
1 DisplayPort to DVI Adapter
1 DisplayPort to HDMI Adapter
1 Stereo Connector Bracket
1 Auxiliary Power Cable (8-pin to dual 6-pin adapter)
NVIDIA Quadro RTX 8000 Specification
GPU Architecture | Turing |
CUDA Parallel Processing cores | 4608 |
NVIDIA Tensor Cores | 576 |
NVIDIA RT Cores | 72 |
Frame Buffer Memory | 48 GB GDDR6 |
RTX-OPS | 84T |
Rays Cast | 10 Giga Rays/Sec |
Peak Single Precision (FP32) Performance | 16.3 TFLOPS |
Peak Half Precision (FP16) Performance | 32.6 TFLOPS |
Peak Integer Operation (INT8) Performance | 65.2 TOPS |
Deep Learning TeraFLOPS | 130.5 Tensor TFLOPS |
Power Connector | 1x 8-pin & 1x 6-pin N |
Frame lock | Compatible (with Quadro Sync II) |
NVLink Interconnect | 100 GB/s |
Memory Interface | 384-bit |
Memory Bandwidth | 672 GB/s |
Max Power Consumption | 295 W |
Form Factor | 4.4” H x 10.5” L Dual Slot |
Product Weight | 1.002 kg |
Microsoft Windows 10 (64-bit)
Microsoft Windows 8 and 8.1 (64-bit)
Microsoft Windows 7 (64-bit)
Linux® - Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)
Scalable geometry architecture
Hardware tessellation engine
NVIDIA® GigaThread™ engine with 7 async copy engines
Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
Up to 32K x 32K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
Dedicated H.264 and HEVC Encoder2
Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
NVIDIA GPU Boost™ (automatically improves GPU engine throughput to maximize application performance)
Support for any combination of four connected displays
Four DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 @ 120 Hz, 5120x2880 @ 60Hz and 7680 x 4320 @ 60Hz)
DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K @ 60Hz 10b/12b HEVC Decode, 4K @ 60Hz 10b HEVC Encode)
HDCP 2.2 support over DisplayPort & HDMI connectors
12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)